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The most recent evolution of Quake was with the release of Quake Live in 2008. This new engine allowed for an amazing 3D feel to the game, and also allowed for a multiplayer mode to be added to the original game. The support for this has been very high for a number of years with a large community of players contributing to it. Currently, Quake Live is free to play while the Quake III client is available for purchase. The client of Quake III is still available but at a cost of $5.99. Unlike the traditional Quake, Quake Live is a purely multiplayer focused game.
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When it came to the multiplayer, however, id decided to make a radical departure from the Quake and Doom games. For the multiplayer part of Quake III id had created their own custom map editor tool, allowing players to create their own levels and mod their games. Each map had a file extension of.bsp, and could be played on any multiplayer server. These servers could even store games within their own virtual discs that had to be downloaded to play games, unlike the standard servers that required players to download and install a client. This new system allowed for the creation of massive maps, with hundreds of players in them simultaneously, that became later classics in the online scene such as Homeworld and UT3.
The type of match played in Quake III Arena can be classified into 7 categories, Team Deathmatch, Team Objective, King of the Hill, Capture the Flag, Elimination, Team Skirmish and Domination. Team Deathmatch and Team Objective are the most popular matches that are played in tournaments. Team Objective games are generally played in a league or tournament with the purpose being to capture a control point and hold it in order to win the game. Team Deathmatch games are generally played in tournaments with the first team to capture the other team's base being the winner. Team Skirmish is a close fought game that involves taking back and forth possessions of the opposing team's base. King of the Hill is a team game type where one team must defend their team-controlled base while the other team takes control of a central control point and tries to capture it by killing the defending team's player.
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